/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#ifndef INCLUDE_SHADER_STRING
#define INCLUDE_SHADER_STRING


#ifdef __cplusplus

// GLSL Type
using uint = unsigned int;

#define in
#define out
#define inout


#else


#define Inline


#endif




struct S_StrDraw {
	uint offsetTransform;
	uint offsetTextId;
};



#endif //NOISE




